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Canine Games |
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Games are a good
way to teach behaviors, or practice them, in a fun way. Here are some
of the favorite games of some of the Dog Scout Members and Campers:
Musical Chairs:
Start with one less chair than you have players. Set boundaries 3
feet outside the row of chairs. If the chairs are in a circle or a square,
draw another circle or square 3 feet outside the circle of chairs.
If the chairs are in a straight line, alternating facing opposite directions,
draw the line 3 feet out in front of each side. When the music plays,
everyone tells their dog to heel and starts walking in a clockwise direction,
with the dogs on the outside. When the music stops, the handlers must
have their dogs lie down, then, try to find an available chair to sit in.
If a dog pops up, the handler has to immediately give up his chair, go to
the dog, and have him down again. No butts are allowed in chairs unless
the dogs which belong with them have their elbows on the ground! This
might make a chair available for someone who was a little slower, but finally
got their dog to lie down and stay.
When everyone has a chair but one person, and no dogs are breaking the
down-stay, do one of three things:
Sub-novice version: The person without a chair is "OUT", and
one chair is removed, and the music and heeling begin again.
Regular version: The person without a chair tries to GET a chair by distracting the other dogs to see if any of them are not trained well enough to remain staying as their owners told them to do. If a dog falls for the act, and breaks the stay, the person can jump in that dog's person's vacant chair. This goes on for a few minutes, when the game leader starts the music again, and the standing person is out and one chair is removed. In the regular version, handlers are not allowed to use specific command words, like "come" or "sit" or "Okay!" They are also not allowed to use the dog's name to distract, they can not touch the dog, and they must not pull on the dog's leash or collar to try to get him to get up.
Advanced version:
The person without a chair tries to get a chair by distracting the other
dogs to see if any of them are not trained well enough to remain staying
as their owners told them to do. If a dog falls for the act, and breaks
the stay, the person can jump in that dog's person's vacant chair.
This goes on for a few minutes, when the game leader starts the music again,
and the standing person is out and one chair is removed. In the advanced
version, handlers ARE allowed to use specific command words, like "come"
or "sit" or "Okay!" They are also allowed to use the dog's name to
distract, and they can pull gently on the dog's leash or collar to trick
him into getting up. Treats, balls and toys are also allowed.
They are still not allowed to touch the dogs (no bumping, pushing, pulling,
tickling, belly rubs or other contact allowed).
This goes on until there is only one chair left, and two sets of handlers
and dogs. The last ones out are usually pretty hard to get to break
a stay, so it becomes more of a test of good reflexes, lightening fast downs,
and a "battle of the butts."
"I like this game, because the dogs get to work on heeling, quick responses
to the down command (emergency drop), and they get used to staying under
all kinds of extreme new contexts (like people crawling on their bellies
like a reptile, squawking like a chicken, acting hysterical, and generally
making fools out of themselves). I also like it because it is as much
fun to watch as it is to play!" -- Lonnie Olson
Tic-Tac-Toe:
Draw or tape out a large tic-tac-toe board (#) on the floor or pavement.
You can use rope or spray paint (or chalk) if you are playing on the grass.
Divide people up into two teams. One team is X's and one is the O's.
X's go first so they have an advantage. They are the SITS. O's
will be doing DOWNS. The first team's captain decides where to put
the X, and sends one of his players (one that can hold a sit for a long time)
out to that spot first. Then the O team captain decides where to put
his team member, and they go out and place their dog in a down. If
you have dogs of varying degrees of training, then, the sub-novice people
can stay on leash, the novice people can stay close to the dog (but NOT on
the playing area), and the advanced people have to go back to their team
area and sit or stand to watch the rest of the play. Players continue
to fill the squares with X's and O's until one team gets three in a row,
or it is a draw.
Different versions: In one version, any dog who moves himself out
of the position he was placed in (goes from a sit to a down, for example),
is removed from the board, and that team has one less X (or O) out there.
In another version, if a dog changes positions, he STAYS in that position
and becomes the other letter (from an X to an O), whereby he would be helping
the other team. In a third version, handlers are allowed to cue their
dogs to remain sitting, or to pop back up into a sit. They are not
allowed to "correct", just to "cue." If they are going to try to fix
the dog, they have to do it before the other team puts another dog out, or
they lose the opportunity.
Copy C-A-T:
Split up the players into two equal teams (put the same amount of brilliant
dogs and beginners on each team). The first team to go, chooses one
of the players to demonstrate a trick, or behavior. The second team
must try to find someone on their team who can make their dog perform that
same behavior. If the second team can't meet the challenge, they get
a letter "C" (like in the basketball game of HORSE). Each time a team
fails to meet the challenge, they get another letter in the word, CAT.
The teams take turns demonstrating behaviors and challenging the opposing
team, until one team fails to meet the challenge three times (they would
have spelled the word, CAT).
You can make the game more difficult for advanced players by allowing more
complex behaviors, or a series of behaviors.
"This is one of my favorite games at camp, because the campers all enjoy
it. The people get to choose what they do with their dog, and everyone's
dog has some cute or unique trick which would be a challenge the opposing
team." -- Joanne Weber
Fashion Race: (Also known as "Dress for Success.")
Split up into two equal teams (put the same amount of big dogs and
small dogs on each team). In the center of the floor, place a pile
of clothing consisting of about 20 different matching pairs of socks, 20
different shirts of various sizes, and 20 different hats. At the starting
cue, a player from each team races out and tries to find clothes which will
fit his dog. The shirt has to go on like you would wear a shirt, the
socks have to go on the front feet, and the hat must go on the head.
Then, the player rushes back to his side's starting line, so that the next
dog can go. If anything falls off while the dog is walking back to
the home team, the player has to stop and put it on again before crossing
the line. The first team to get all of it's players dressed wins the
game. Don't forget to leave them dressed up--everyone's going to want
a picture!
I pick up the clothing at church sales and places that have those "everything
you can stuff in your bag for a dollar" days (usually the last day of the
rummage sale). I try to get baby hats, t-shirts and socks, to fit
the toy sized dogs. For the larger dogs, I look for loose, v-neck,
short-sleeved t-shirts or tank tops, so that they are easy to get
onto the dog without stressing him. I try to find hats with ties, but
since that is the hardest thing to find, I throw in some miscellaneous head
gear, like scarves and ear muffs, just to make it interesting. I try
to get socks with distinctive patterns, like holiday socks or ones with cartoon
characters on them. They're easier to match up.
The Tail Wagging Game
Two teams line up on opposite sides of the room with the people facing
toward the middle, and their dogs facing them, with their tails toward the
middle. Teams are asked to pick "Fruits" or "Vegetables". Whatever
they pick, they must not utter any sounds, except the names of fruits or
the names of vegetables. The object of the game is to get your dog
the happiest with just the use of your voice. No REAL words are allowed,
like "Cookie" or "Bye bye" or "Daddy" or "Good Puppy" or anything like that.
You have to strictly get your dog excited by using names of vegetables and
fruits. Which ever team has the best waggers, wins. Then, you
can have a "wag-off" to see which dog is the overall wagging champion.
Be sure there are an equal number of "tailless" dogs on each team.
Dogs without tails wag their whole butts, so they can still play.
This game gets people in your obedience class to get over the embarrassment
of talking "happy talk", or "ooh-dee-doos" to the dogs. It also helps
them see how important tone of voice is in creating a good attitude in the
dog.
Canine hide and
seek might sound like a bit of a laugh, but it stimulates an integral
area of many dogs’ natural instincts such as scent tracking. People lost
in avalanches are only too glad that the St Bernard that finds them likes
a good game of hide and seek, and now you can bond with your dog indoors
or out come rain or shine, in this fun, obedience orientated and stimulating
activity.
Step One
You’ll need a helper and a treat for this. Ensure that your dog is
familiar with the stay command, otherwise this will be a very short game.
Have your capable assistant ensure that your dog abides by the rules and
stays put while you disappear just out of sight with a delicious treat
tucked up your sleeve. The great thing about this game is that your dog
always gets to win, a bonus for dogs that are a little low on confidence.
Step Two
When you are sure that your dog is aware of your absence, he will probably
be bursting to come and get his treat, have your assistant let him go.
As you hear the sound of paws scrambling across the kitchen floor, begin
issuing the command you want to use in the future. ‘Come and get me’ is
as good as any. Your first hiding place should not be out of sight (in the
bin for instance) so he gets the hang of the game sooner rather than later.
If you plan to play this game a lot, make sure the treat you use is healthy.
You will always be found and will always have to issue the treat, so avoid
turning your winning hound into a ‘rolly poly’ ball of flab by keeping the
meaty treats only for a spectacular performance.
Step Three
When you feel the nudge of an excited nose on your face (or the
whip of wagging tail depending on your position) be sure to issue lots of
praise and reinforce the fact this is fun for both of you. You can extend
the game a little at this stage by hiding the prize on your person rather
than relinquishing it on sight of your pursuer. A squeaky toy tucked up
the trouser leg can result in prolonged hilarity as your dog frantically
tries to access it.
Step Four
Return to the beginning of the process, but ensure that you hide further
away, and a little more out of sight. Again, you will need the help of
your assistant as you are now going to make your dog wait a painstaking
two minutes before he is released. Issue the command before he is released
this time, but ensure your assistant prevents any false starts. See how
determined your dog is by hiding under a bundle of blankets. If he merely
paws at you, you need to put in more work. You want your dog to be practically
dragging these obstacles away from his prize.
Step Five
Again return to step one, but have your assistant stay at a distance
from your dog, only intervening if the cheating swine tries to get a sneaky
peak at you before you are properly inserted into your hiding position.
Make sure every time you play this you challenge your dog, otherwise it
will become like going through the motions for him. But he won’t tell you
this as he will want his treat nevertheless. Test his loyalty by breaking
a doggy biscuit in half and hiding one piece on his route to finding you
and keeping the other piece on your person. If you hear a sequence of ‘gallop,
gallop, munch’ sounds, you will know were his priorities lie.
Step Six
Incorporate obstacles into the game by closing doors and encouraging
your dog to use his initiative. Also, moving the goal posts will keep
your dog engaged. When the weather allows, hide outside and leave him
to figure it out. Challenge your dog’s obedience by extending the amount
of time he has to wait before he is allowed to come and find you.
Final Step
Continue the game for as long as it is fun for both you and your dog,
but make it interesting for both of you by introducing new challenges each
time you play. Remember to praise your dog each and every time he finds
you, this will avoid him associating the game with merely receiving a treat.
For those of you who believe they have a little dog genius on their hands,
try playing this game the other way round.